
United Gaming – The news that Developer Arknights Endfield Modifies Unity to Render 100K Polygon Characters Smoothly quickly stirred excitement among fans who have waited a long time for this sequel. During a media briefing on November 11, 2025, Hypergryph finally revealed the scale of Endfield’s graphics overhaul. They explained how this project marks their first full move from 2D visuals to a complete 3D world. Many players had joked about endless delays, but this update showed why the process has taken so long. The team shared that each character can reach up to 100,000 polygons, which is much higher than most 3D games today. This level of detail also reflects their desire to create more lifelike characters. Their openness helped fans understand the emotional and technical effort behind the scenes.
Hypergryph revealed that each Endfield character model contains between 80,000 and 100,000 polygons on PC, while the mobile version uses around half that number. These numbers show how far the studio wants to push realism. However, every polygon adds pressure to the rendering process. This shift from 2D to dense 3D models required the team to rethink their entire workflow. They shared that the transition forced them to rework tools, animation methods, and optimization steps. Even so, they stayed committed to building characters that feel real when moving and interacting. Their dedication shows how passion drives progress, even when the work becomes difficult. This technical leap also highlights how bold the studio is in shaping the future of the Arknights universe.
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The challenge does not stop at character design. Endfield’s gameplay systems demand even more from the engine. Four characters can appear on the screen at the same time, each with tens of thousands of polygons and different animations. The Factory Management system adds more moving parts, with machines, units, and objects that update in real time. These layers create heavy rendering tasks that few engines can handle smoothly. Yet Hypergryph refused to cut features or reduce visual ambition. Instead, they explored new optimization paths inside Unity. Their work shows how much they value player experience. By keeping performance stable, they hope to deliver a world that feels alive, responsive, and full of depth. Their effort reflects strong commitment to both quality and innovation.
To manage the heavy load, the team rewrote parts of Unity’s graphic API. This is a rare and complex step, but they felt it was necessary. Reports from Automaton noted how these changes allowed the engine to meet Endfield’s strict performance needs. By improving data flow, shader interaction, and rendering order, they built a system that behaves closer to a custom engine. This move also helps them prepare for multi-platform releases without losing visual quality. Their decision to modify the engine at its core shows how far they are willing to go to reach their goals. It also highlights the evolving world of modern game development, where studios often need to adapt tools to match their creative ambition.
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Hypergryph also created their own shading technology to keep the game’s visuals stable on every platform. Rendering dynamic shadows turned out to be one of the biggest challenges. Shadows from near, mid-range, and far objects must appear smoothly. Otherwise, performance dips and visual glitches can distract players. Their custom solution allows Endfield to maintain strong visual clarity while using fewer system resources. They worked to ensure that light, shadow, and movement feel natural in every scene. These improvements allow the world to look rich without slowing the game down. Their persistence shows how art and engineering can merge beautifully when developers are driven by vision and care for detail.
All these improvements help Endfield deliver a rich world without sacrificing performance. Even with complex characters and active environments, the rendering pipeline now works much more efficiently. Hypergryph’s choices show that they do not want players to face drops in performance or visual inconsistency. Instead, they want the game to feel polished, smooth, and immersive. Their work reflects a belief that fans deserve a high-quality experience, not quick shortcuts. As players wait for Endfield’s launch, these stories make the wait more meaningful. They show how much effort is poured into every part of the project. And they reveal the human side behind the engineering: long nights, big risks, and a strong desire to create something memorable.