Since Concord’s Failure, PlayStation Boss Becomes Stricter on Game Quality
United Gaming – It’s been a year since Concord shut down just two weeks after launch. For many gamers, the title remains a symbol of disappointment. After that failure, PlayStation’s leadership has tightened control over game quality, making sure the same mistake won’t happen again.
In an interview with Financial Times, PlayStation CEO Hermen Hulst shared his plans for the company’s future. He stressed the importance of delivering higher-quality titles to players worldwide.
Hulst said PlayStation must reduce risks and avoid massive financial losses. He doesn’t want studios to always play it safe, but if a project fails, it should fail early and cost less.
Sony compared the outcomes of two very different projects: Astro Bot and Concord. Astro Bot turned into a success, while Concord flopped.
For Hulst, the contrast proved that stricter oversight is necessary. He wants teams to spot weak projects early, before budgets spiral out of control. With better supervision, PlayStation can fix issues faster and deliver polished products.
Hulst also revealed a broader goal: growing Sony’s franchises into long-term IPs. He encouraged studios to think beyond one-off games. Instead, he wants them to build franchises that last—like The Last of Us and Uncharted, which grew into global hits.
The failure of Concord taught PlayStation a tough lesson. Now, the company is focusing on quality control, early problem detection, and long-term franchise building. With these steps, gamers can expect better, more refined titles in the years ahead.