All Ananta Characters Are Obtainable Without Gacha System
United Gaming – Recently, developer Naked Rain released a new trailer for Ananta, showcasing its expansive open-world environment, exciting features, and diverse character roster. With such a wide range of unique characters, many gamers started to wonder whether unlocking them would involve a gacha mechanic. Surprisingly, the answer has brought a wave of excitement across the community.
Unlike many modern RPG titles, Ananta allows players to obtain every character without the need for gacha. This revelation came directly from the developers during an exclusive interview with Weekly Famitsu in its October 9, 2025 issue. The confirmation immediately caught the attention of the gaming world, as it sets Ananta apart from other popular games that heavily rely on random chance mechanics.
Naked Rain openly explained that the game does not include a gacha system for characters. Instead, every playable character can be unlocked through gameplay progression. This approach emphasizes effort and exploration over luck, ensuring that every player has equal opportunities to build their roster. Consequently, it creates a more rewarding and fair experience for gamers who invest their time.
Naturally, fans started questioning how the developers plan to monetize Ananta without relying on character gacha sales. Naked Rain reassured the community by outlining a different approach. According to the same Famitsu interview, monetization will focus on customization features rather than character acquisition. This method ensures steady revenue while maintaining balance for all players.
The game will offer extensive customization options once players unlock their characters. From stylish outfits and accessories to vehicles, houses, and even personalized fashion choices, customization will become the heart of Ananta’s monetization model. In other words, progression unlocks characters, while creativity drives spending. This balance allows players to enjoy the core gameplay without financial pressure.
Through its customization model, Ananta empowers players to express individuality in-game. Players can design their characters’ appearance, upgrade vehicles, or decorate houses based on their preferences. As a result, the game does not restrict enjoyment behind paywalls but rather enhances it through optional creative purchases. This approach feels refreshing compared to industry norms.
With this announcement, Ananta challenges the common perception that gacha is the only profitable route in modern RPGs. By allowing players to unlock all characters through gameplay, Naked Rain positions itself as a developer that values fairness and player satisfaction. Transitioning monetization to customization instead of chance could redefine expectations within the gaming industry.
For players, the absence of gacha means a stress-free journey. No more endless rerolls or frustrating luck-based mechanics—just pure gameplay rewards. At the same time, optional customization ensures those who want to invest in aesthetics can do so. Therefore, both casual and dedicated players benefit from a fairer system that doesn’t compromise enjoyment.
The gaming community has reacted positively to this news. Many fans praised Naked Rain for listening to player concerns about predatory mechanics. Others expressed excitement at being able to focus on exploration and combat without worrying about luck-based character rolls. Looking ahead, expectations for Ananta’s release have risen significantly.
In conclusion, Ananta sets itself apart by eliminating the gacha system for characters while maintaining strong monetization through customization. This innovative model could serve as a blueprint for future RPGs seeking to balance profit with player satisfaction. Whether you’re a casual gamer or a dedicated fan, Ananta promises a fair, creative, and enjoyable journey where every character is within reach.